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 Post subject: Build 233
PostPosted: Mon Nov 05, 2012 5:15 am 
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Developer
Developer
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Joined: 06/29/2003 11:05
Posts: 2458

The last few days have seen many buggy EUO1.5 versions. This is due to many changes in the EUO core. Since the problems persist, I've decided to revert to an older version based on build 219 for now. The new stuff will probably need more testing before I'll try to release that again. Sorry for the inconvenience. Macro in peace for now.

The current build is 233! Older builds will cause problems.


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 Post subject: Re: Build 233
PostPosted: Mon Nov 05, 2012 5:19 am 
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Legendary Scripter
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Joined: 07/10/2004 17:11
Posts: 2261

I haven't had one issue yet with 230 I believe... the v. number at the top says 229 but I think it's 230. It must just be tile commands causing issues?

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 Post subject: Re: Build 233
PostPosted: Mon Nov 05, 2012 9:25 am 
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Novice Scripter
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Joined: 09/29/2008 15:16
Posts: 48

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Cheffe wrote:
The last few days have seen many buggy EUO1.5 versions. This is due to many changes in the EUO core. Since the problems persist, I've decided to revert to an older version based on build 219 for now. The new stuff will probably need more testing before I'll try to release that again. Sorry for the inconvenience. Macro in peace for now.

The current build is 233! Older builds will cause problems.


Can i say an huge THANK YOU for your hard work?

P.S.
Not to make your work doubled, but if you need beta tests, before to public the new one, you have just to ask


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 Post subject: Re: Build 233
PostPosted: Mon Nov 05, 2012 10:42 am 
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Novice Scripter
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Joined: 01/02/2010 06:26
Posts: 67

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EasyUO is love. Cheffe is EasyUO. :bigsmurf:


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 Post subject: Re: Build 233
PostPosted: Mon Nov 05, 2012 10:45 am 
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Script Kiddie
Script Kiddie

Joined: 10/26/2012 13:54
Posts: 1
I would also just like to say thank you for your hard work with these issues. Be sure it does not go unappreciated :)


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 Post subject: Re: Build 233
PostPosted: Mon Nov 05, 2012 11:57 am 
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Apprentice Scripter
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Joined: 10/19/2009 23:00
Posts: 15

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I will test it out when I am done with my current project. Thanks for staying on the ball for this one!

edit: zero bugs to report at this time....when I finally get my workmans comp check(3 years in court) i will have to send a donation to somebody. THANK YOU


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 Post subject: Re: Build 233
PostPosted: Mon Nov 05, 2012 12:54 pm 
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Script Kiddie
Script Kiddie

Joined: 10/03/2012 09:12
Posts: 1
As always, thank you, for your hard work Cheffe!


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 Post subject: Re: Build 233
PostPosted: Tue Nov 06, 2012 12:03 am 
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Script Kiddie
Script Kiddie

Joined: 11/04/2011 01:52
Posts: 1
Many Thanks Cheffe
I have just returned to UO and i could not for the life of me get build 230 to be stable....as soon as i started a script it would cause the game to not respond
Build 233 stopped all that and runs ok so far
Many thanks for your time and effort spent on this.....


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 Post subject: Re: Build 233
PostPosted: Tue Nov 06, 2012 3:29 am 
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Adept Scripter
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Joined: 05/03/2004 10:11
Posts: 172

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I would like to say thank you so very much for keeping EUO current. I have used it since about 2000 and i can say i would have quit a long time ago, if it wasn't for EUO. Thanks so much.


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 Post subject: Re: Build 233
PostPosted: Tue Nov 06, 2012 10:16 am 
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Adept Scripter
Adept Scripter

Joined: 10/08/2003 06:38
Posts: 233

One issue so far with 233: Access violation at address 000...0004 (or some similar message) if stopping the script or closing EUO after running the script itself stable for a longer time.
PC is running Windows 8 64 Bit.

Greetings
TaskForce


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 Post subject: Re: Build 233
PostPosted: Tue Nov 06, 2012 11:31 am 
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Apprentice Scripter
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Joined: 04/23/2008 12:24
Posts: 17

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Cheffe,

I really appreciate the effort and hard work that you put into EUO. Just like previous people have said, "If it were not for EUO, then I would have quit the game a long time ago...!" Electronic Arts should thank you and maybe even pay you for keeping a lot of us playing UO. I do a lot of Mining and currently with 233, none of the Mining Scripts that I use work. They don't seem to find the tiles. Hopefully, you will find a way to fix this!

Thanks Cheffe in helping to prevent a lot of people from getting 'Carpal Tunnel Syndrome' (or worse)... :bigsmurf:


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 Post subject: Re: Build 233
PostPosted: Tue Nov 06, 2012 12:02 pm 
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Legendary Scripter
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Joined: 07/10/2004 17:11
Posts: 2261

None of the mining scripts work? Have you tried mine...? Mine works... and it works in Ter Mur. With no tiles. ;)

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 Post subject: Re: Build 233
PostPosted: Tue Nov 06, 2012 12:05 pm 
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Legendary Scripter
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Joined: 11/04/2008 23:33
Posts: 2001
Location: Iowa, aka Corn Country

Scripty wrote:
None of the mining scripts work? Have you tried mine...? Mine works... and it works in Ter Mur. With no tiles. ;)


Scripty's mining script is the sh*t. Seriously, started using it last night, you should see my 'raves' in PMs to him about it.

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 Post subject: Re: Build 233
PostPosted: Tue Nov 06, 2012 12:27 pm 
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Legendary Scripter
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Joined: 01/26/2009 08:48
Posts: 2528
Location: Devon

been back about a week after 2-3 years away and like what i see well done good job more than worth the donations


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