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PostPosted: Fri Jun 07, 2019 6:37 am 
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Script Kiddie
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Joined: 01/10/2018 13:19
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I've seen some references and usage in other posts and scripts about exevent equip, but the wiki doesnt appear to be updated with any documentation on it. Does this exist anywhere, or is it pretty much an experiment and see what happens sort of thing?

Also saw a single reference to a potential #findslot system variable, from the context of the reference it seems this was intended to find the itemID in a given equip slot? Any info on whether this has been implemented, and if so, if there's any documentation available for it?

Ultimate goal is to build a script to unequip current footwear, equip stone shoes if present, unequip stone shoes, and re-equip original footwear when webbed.

Thanks in advance all.


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PostPosted: Fri Jun 07, 2019 7:29 am 
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Administrator
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I did a stripper once... Can be adapted to this task...
See viewtopic.php?p=353040#p353040


I think in the close past, UO added the functionality to equip items via macro. So i think it is possible it is in EUO aswell...
Event macro 37 is equip last weapon. No use for you.

set #rhandID %ID
event macro 24 1
and analog for left and 24 2 only deals wuith equiping stuff into a hand. of no use to you.

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PostPosted: Fri Jun 07, 2019 8:05 am 
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Legendary Scripter
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Joined: 07/10/2004 17:11
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And Cheffe posted about it, and documented it. A simple search found a thread.

viewtopic.php?f=51&t=52218&p=425645&hilit=exevent+equip#p425645

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PostPosted: Fri Jun 07, 2019 8:24 am 
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Script Kiddie
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Joined: 01/10/2018 13:19
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Thanks all, i did see that thread, but also found another where its used as follows, and wondered if there were additional numerical functions that could be called:

Code:
  1. exevent equip 24 ID ID ID


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