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 Post subject: A Call to Arms
PostPosted: Fri Apr 11, 2014 8:41 am 
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Alexandria Staff
Alexandria Staff

Joined: 10/08/2011 10:53
Posts: 2807

The Royal Britannina Guard has been requested to render aid to its ally, Queen Zhah of the Gargish Royal City. The Royal City has become besieged of strange demonoid creatures from the void. The initial attack was swift, beating back the town guards in a matter of minutes. Citizens of Britannia, please help the Britannia Guard beat back the invading forces.

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 Post subject: Re: A Call to Arms
PostPosted: Sat Apr 12, 2014 8:55 am 
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Script Scribe
Script Scribe

Joined: 02/28/2014 18:16
Posts: 105
What is the purpose behind the void gate? Can't use it, targ it, or dispell it :) will a boss monster spawn from it?


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 Post subject: Re: A Call to Arms
PostPosted: Sat Apr 12, 2014 9:24 am 
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Alexandria Staff
Alexandria Staff

Joined: 10/08/2011 10:53
Posts: 2807

It is rumored that the gate is where they originate from. Only the void creatures can use or manipulate it.

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 Post subject: Re: A Call to Arms
PostPosted: Sat Apr 12, 2014 9:28 am 
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Legendary Scripter
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Joined: 08/10/2004 23:42
Posts: 1493
Location: Yelm,Wa

More info please ? We had a big group kill allot of them nothing happened?


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 Post subject: Re: A Call to Arms
PostPosted: Sat Apr 12, 2014 10:18 am 
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Script Scribe
Script Scribe

Joined: 02/28/2014 18:16
Posts: 105
Is this point or accumulation based bro? Like a spawn? Is there an access point that we are looking for to advance thru?


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 Post subject: Re: A Call to Arms
PostPosted: Sat Apr 12, 2014 10:27 am 
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Joined: 10/11/2009 11:26
Posts: 367
Location: Waterloo, IA

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Dex, he Blue Merchants are attaching back. No damage but they are attracting ev's etc. Help?

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 Post subject: Re: A Call to Arms
PostPosted: Sat Apr 12, 2014 11:28 am 
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Alexandria Staff
Alexandria Staff

Joined: 10/08/2011 10:53
Posts: 2807

Free the city! Collateral damage seems inevitable.

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 Post subject: Re: A Call to Arms
PostPosted: Sat Apr 12, 2014 1:54 pm 
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Alexandria Staff
Alexandria Staff

Joined: 10/08/2011 10:53
Posts: 2807

Excellent! The Gargish Royal City had been liberated.

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 Post subject: Re: A Call to Arms
PostPosted: Sat Apr 12, 2014 1:58 pm 
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Legendary Scripter
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Joined: 08/10/2004 23:42
Posts: 1493
Location: Yelm,Wa

Is there more ? the town crier is still saying it needs help?


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 Post subject: Re: A Call to Arms
PostPosted: Sat Apr 12, 2014 2:08 pm 
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Alexandria Staff
Alexandria Staff

Joined: 10/08/2011 10:53
Posts: 2807

No it's done for now. Town criers don't know when to stop!

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 Post subject: Re: A Call to Arms
PostPosted: Sat Apr 12, 2014 2:10 pm 
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Master Scripter
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Joined: 03/10/2006 13:14
Posts: 299

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Cool event, thanks Dex!


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 Post subject: Re: A Call to Arms
PostPosted: Sat Apr 12, 2014 2:11 pm 
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Legendary Scripter
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Joined: 08/10/2004 23:42
Posts: 1493
Location: Yelm,Wa

Thank you Dex! That was pretty cool and a bit of a challenge.


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 Post subject: Re: A Call to Arms
PostPosted: Sat Apr 12, 2014 2:21 pm 
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Script Scribe
Script Scribe

Joined: 02/28/2014 18:16
Posts: 105
Had fun, thx dex


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 Post subject: Re: A Call to Arms
PostPosted: Sun Apr 13, 2014 7:28 am 
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Legendary Scripter
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Joined: 01/26/2009 08:48
Posts: 2542
Location: Devon

Dang I had to go to bed. Do we get luck added to our event earings?


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 Post subject: Re: A Call to Arms
PostPosted: Sun Apr 13, 2014 2:01 pm 
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Joined: 10/11/2009 11:26
Posts: 367
Location: Waterloo, IA

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Thanks Dex!!!!!

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