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 Post subject: gank in doom
PostPosted: Fri Oct 09, 2009 3:03 pm 
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Master Scripter
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Joined: 03/18/2007 18:20
Posts: 442
Location: WA,Olympia

Nice gank in doom today i should of expected it but hey what do you expect its ME im stupid lol

well i guess you didn't see the counter strike we brought to you
well i guess its all good i died you both died lol
well i your not the only one who is willing to waste gold skulls to fight
well nice gank

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PostPosted: Fri Oct 09, 2009 3:04 pm 
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Ancient Scripter
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Joined: 04/18/2006 22:58
Posts: 3402

i enjoyed it well played

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 Post subject: Re: gank in doom
PostPosted: Fri Oct 09, 2009 5:16 pm 
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Legendary Scripter
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Joined: 12/02/2004 08:19
Posts: 2623

lol are you mad or looking for a pat on the back? Congrats, two AI archers can kill someone in a matter of seconds, that's what happened. We wanted you to come back and fight, but with goose getting dry looted and Myself having to eat dinner we just decided to leave. Made your dooming interesting, didn't it?

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 Post subject: Re: gank in doom
PostPosted: Fri Oct 09, 2009 5:17 pm 
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Master Scripter
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Joined: 03/18/2007 18:20
Posts: 442
Location: WA,Olympia

no not mad
we loved fighting in doom if only we did more often!
we should start fighting there more

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 Post subject: Re: gank in doom
PostPosted: Fri Oct 09, 2009 5:36 pm 
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Joined: 12/02/2004 08:19
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Yea, not bad. The traps are what did me in, plus being pelted by two guys doing that damage I have absolutely no chance.

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 Post subject: Re: gank in doom
PostPosted: Sat Oct 10, 2009 7:34 am 
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Legendary Scripter
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Joined: 04/20/2006 18:29
Posts: 1245

That was a lot of fun though...it almost felt as if doom was fel ruleset for just 5 minutes...


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 Post subject: Re: gank in doom
PostPosted: Sat Oct 10, 2009 8:51 am 
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Joined: 12/02/2004 08:19
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I doubt it was five minutes, you guys came back on AI archers and it lasted about 36 seconds. The lag, and being mowed down in seconds by two people makes pvp very unappealing nowadays.

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 Post subject: Re: gank in doom
PostPosted: Sat Oct 10, 2009 11:04 am 
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Legendary Scripter
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Joined: 04/20/2006 18:29
Posts: 1245

I agree about the lag, but most of it is just on my end...I lose connection about once every few minutes if you guys want to try and get some free kills on me!

Nice pvp after the O/C games, by the way! I'm glad to see you guys trying out the various archer templates and working to exploit the weaknesses in my template as well (BORNO hehe).

It's really fun when you guys come out and play!


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 Post subject: Re: gank in doom
PostPosted: Sat Oct 10, 2009 11:11 am 
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Legendary Scripter
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Joined: 12/02/2004 08:19
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Oh man The necro mage is really good at going toe to toe with a high damage output archer, if you know what your doing. The problem is, your ai'ing me twice while im casting corpse skin lol. Thanx again for the Necro nerf [/sarcasm]!!! 1 spell vs 2 56+ damage AI's <> balance.

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 Post subject: Re: gank in doom
PostPosted: Sat Oct 10, 2009 11:34 am 
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Legendary Scripter
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Joined: 04/20/2006 18:29
Posts: 1245

I wasn't even playing UO during the dastardly months of the Necro Nerf! But a necro/mage is still a great way to kill an AI archer, that is for sure! Blood Oath is about the same speed, right?


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 Post subject: Re: gank in doom
PostPosted: Sat Oct 10, 2009 11:42 am 
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Legendary Scripter
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Joined: 12/02/2004 08:19
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blood oath is the only one that is the same speed, out of about 5 or 6 spells that are/were useful in pvp. With the increase in casting duration, anything less than cat like reflexes get you killed. Its taken the concept of "skill" as a mage to a whole new level. The part thats frustrating is (this is not directed at you sslaff) I find myself continually arguing this point with those who have very little experience pvping with a necro mage, under this servers mechanics.

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