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 Post subject: Re: ideas on a fel char
PostPosted: Mon Oct 12, 2009 3:42 pm 
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It would still be useful. Magic resis doenst negate anything, just dulls the effects, ie curses dont last as long, stat loss are less, etc.

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 Post subject: Re: ideas on a fel char
PostPosted: Mon Oct 12, 2009 5:03 pm 
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Right, i was just wondering with like 120 resist would you even need to cast remove curse or would a curse only last like say 1-2 seconds?


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 Post subject: Re: ideas on a fel char
PostPosted: Mon Oct 12, 2009 5:24 pm 
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Another question would be. Out of Chaos and Order who does more group stuff like champ spawns or is it about the same.


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 Post subject: Re: ideas on a fel char
PostPosted: Mon Oct 12, 2009 6:16 pm 
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Nobody does those but the big order and chaos groups. There used to be small groups around doing these, but they are simply no where to be found anymore.

For the resis, duration of curse is teh same with 0 or 120 resis. Its the necro de-buffs where the duration is effected by resis.

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 Post subject: Re: ideas on a fel char
PostPosted: Mon Oct 12, 2009 7:09 pm 
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i see, so the duration is the same but the degree is different? like if somone casted curse, your str, dex, int wouldnt drop as low with 120 vs 100 and 0 magic resist?


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 Post subject: Re: ideas on a fel char
PostPosted: Tue Oct 20, 2009 5:52 pm 
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tug1225 wrote:
i see, so the duration is the same but the degree is different? like if somone casted curse, your str, dex, int wouldnt drop as low with 120 vs 100 and 0 magic resist?


True statement.

Resist is VERY important against a mage, unless you're packing trapped boxes or some other way to damage yourself.

I personally test for resist on everyone I fight. Pain spike does anything over 20 points, I'll para you then X-of-death you. Easy kill for me, and very flustering for yourself. It all depends on who you're going to fight is all. It wouldn't be a bad idea to have resist on a soul stone.


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