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 Post subject: lexia mechanics
PostPosted: Thu Oct 03, 2013 7:22 am 
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Legendary Scripter
Legendary Scripter

Joined: 03/14/2004 23:13
Posts: 2810

Have a couple of queries regarding (pvp) game mechanics that I'm not or no longer familiar with, or that might be different on lexia than are documented elsewhere (e.g. uoguide) that I'd like to ask about here instead of mucking up Phoenix's bot contest thread. Can test most of these eventually though I'd rather work on a simple open bot framework. Will add questions to this thread and update this post with any provided answers, corrections, or additional info.

    Lexia mechanics
  • Human chars have implied 20 skill points in every skill
    • No pub. 60+ changes
    • No throwing, mysticism, or bard masteries
    • None of the item properties introduced in SA, except on High Seas items
    • AOS-style magic reflect (e.g. no reflection pool)
  • Detect hidden skill timer at GM is 6s
  • Bushido honor/perfection system disabled for pvp


Last edited by ximan on Thu Oct 03, 2013 10:58 am, edited 1 time in total.

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 Post subject: Re: lexia mechanics
PostPosted: Thu Oct 03, 2013 9:54 am 
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Alexandria Staff
Alexandria Staff

Joined: 10/08/2011 10:53
Posts: 2808

1. Yes.
2.
a) No SA skills...yet.
b) Yes, but on select items obtainable from High Seas Content
c) Magic Reflect is Post-AOS
3. 6 Seconds
4. I'm pretty sure this was unerfed.

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 Post subject: Re: lexia mechanics
PostPosted: Thu Oct 03, 2013 10:54 am 
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Alexandria Staff
Alexandria Staff

Joined: 10/12/2011 22:23
Posts: 370

To add to Dex's detailed answers:

Dex is correct that the lightening strike nerf was removed in recent years. Also, Honor/Perfection do not work in PVP.


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 Post subject: Re: lexia mechanics
PostPosted: Thu Oct 03, 2013 10:56 am 
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Legendary Scripter
Legendary Scripter

Joined: 03/14/2004 23:13
Posts: 2810

Great, thank you both, updating the list.


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