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 Post subject: Item Properties
PostPosted: Thu May 25, 2006 12:43 am 
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This info came from http://uo.stratics.com/content/arms-arm ... erties.php


.


Item Properties:



Are you new to Ultima Online?
Have you ever wanted to know about the MODs on items ingame,but
did not want to search, ask stupid questions, or did not know for sure?
If so, this post might help you!


For every property you will be able to find information about which range
it normally spawns in, how much it is possible to have, which items it can
normally be found on and of course it will also be described what exactly
the property does. The numbers listed as the maximum attainable is for
normally spawning/crafted items. If it is possible to get higher by using
special items like artifacts or minor artifacts then it will be listed how high
in a parenthesis after the normal number.
Unique event items are not included in these numbers.





    Cold Damage

Intensity Range: 10 - 100
Found On: Weapons
Cold Damage specifies that this weapon inflicts some or all of its damage
as cold damage, which is compared directly to the targets cold resist.




    Cold Resist
Intensity Range: 1 - 15
Maximum Attainable: 70
Found On: Weapons, Armor, Jewelry
Cold Resist allows you to resist a percentage of all cold damage that is
inflicted on you. The range of the Cold Resist property is only 1-15, but
that is on top of both the base resists of the item, the material bonus and
any exceptional bonuses the item may have, which means that some
items easily can have more than 15 Resist.
Cold Resist is capped at 70%.




    Damage Increase

Intensity Range: 1 - 50
Maximum Attainable: 100
Found On: Weapons, Jewelry
Damage Increase increases the base damage you inflict with your
weapon. Jewelry only spawns with a Damage Increase range of 1 - 25.
Damage Increase is capped at 100%.





    Defense Chance Increase

Intensity Range: 1 - 15
Maximum Attainable: 45
Found On: Weapons, Shields, Jewelry
Defense Chance Increase increases your final chance to dodge your
opponents blows. If you before Defense Chance Increase is applied have
50% chance to dodge, with 20% Defense Chance Increase you will have
60% chance to dodge.
Defense Chance Increase is capped at 45%.




    Dexterity Bonus

Intensity Range: 1 - 8
Maximum Attainable: 16(57)
Found On: Jewelry
Dexterity Bonus increases your Dexterity Stat by 1 point for every point
of Dextertity Bonus you have.





    Durability

Intensity Range: 10 - 100
Found On: Weapons, Armor, Shields
If an item has the Durability property,it means that its maximum durability
has been increased. The Durability property should not be confused with
the actual durability of the item. The Durability property is a percentage,
while the items durability is displayed as current/max.





    Energy Damage

Intensity Range: 10 - 100
Found On: Weapons
Energy Damage specifies that this weapon inflicts some or all of its
damage as energy damage, which is compared directly to the targets
energy resist.




    Energy Resist

Intensity Range: 1 - 15
Maximum Attainable: 70
Found On: Weapons, Armor, Jewelry
Energy Resist allows you to resist a percentage of all energy damage that
is inflicted on you. The range of the Energy Resist property is only 1-15,
but that is on top of both the base resists of the item, the material bonus
and any exceptional bonuses the item may have, which means that some
items easily can have more than 15 Resist.
Energy Resist is capped at 70%.





    Enhance Potions

Intensity Range: 5 - 25
Maximum Attainable: 50(55)
Found On: Jewelry
Enhance Potions increases the effects of heal, cure, strength, agility,
refresh and explosion potions when they are used. Poison and nightsight
potions are not affected.





    Faster Cast Recovery

Intensity Range: 1 - 3
Maximum Attainable: 8(12)
Found On: Jewelry, Spellbooks
Faster Cast Recovery shortens the time you have to wait between casting
spells. For every point of Faster Cast Recovery you have the delay is
shortened by 0.25 second. Although there is no cap on how much Faster
Cast Recovery you can have there is no benefit of having more than 6,
because the delay cannot be less than 0 seconds.

Spellbooks can only be crafted with a range of 1 - 2 Faster Cast Recovery.





    Faster Casting

Intensity Range: 1
Maximum Attainable: 2(4)
Found On: Weapons, Shields, Jewelry, Spellbooks, Wands
Faster Casting makes you able to cast Magery and Paladin spells faster
than normal. For every point in Faster Casting you have the casting time
is shortened by 0.25 second.
Faster Casting is capped at 2 for magery spells and 4 for paladin abilities.






    Fire Damage

Intensity Range: 10 - 100
Found On: Weapons
Fire Damage specifies that this weapon inflicts some or all of its damage
as fire damage, which is compared directly to the targets fire resist.




    Fire Resist

Intensity Range: 1 - 15
Maximum Attainable: 70
Found On: Weapons, Armor, Jewelry
Fire Resist allows you to resist a percentage of all fire damage that is
inflicted on you. The range of the Fire Resist property is only 1-15, but
that is on top of both the base resists of the item, the material bonus and
any exceptional bonuses the item may have, which means that some
items easily can have more than 15 resist.
Fire Resist is capped at 70%.






    Hit Chance Increase

Intensity Range: 1 - 15
Maximum Attainable: 45
Found On: Weapons, Shields, Jewelry
Hit Chance Increase increases your final chance to hit your opponents.
If you before Hit Chance Increase is applied have 50% chance to hit,
with 20% Hit Chance Increase you will have 60% chance to hit.
Hit Chance Increase is capped at 45%.





    Hit Cold Area

Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Cold Area will have a percentage chance on each hit to
inflict a small amount of cold damage on all hostile creatures within a 5
tile range.





    Hit Dispel

Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Dispel will have a percentage chance on each hit to
cast the magery spell dispel on the target. The spell will of course only
work on creatures that are normally afected by the dispel spell.





    Hit Energy Area

Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Energy Area will have a percentage chance on each hit
to inflict a small amount of energy damage on all hostile creatures
within a 5 tile range.





    Hit Fire Area

Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Fire Area will have a percentage chance on each hit
to inflict a small amount of fire damage on all hostile creatures within
a 5 tile range.





    Hit Fireball

Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Fireball will have a percentage chance on each hit
to cast the magery spell fireball on the target.





    Hit Harm

Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Harm will have a percentage chance on each hit to
cast the magery spell harm on the target.





    hit Life Leech

Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Life Leech will have a percentage chance on each
hit to convert 30% of the damage inflicted on the target into hit points
for the wielder. Meaning that if you hit your target for 50 damage, you
have a chance of healing 15 hit points yourself.





    Hit Lightning

Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Lightning will have a percentage chance on each hit
to cast the magery spell lightning on the target.




    Hit Lower Attack

Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Lower Attack will have a percentage chance on each
hit to lower the hit chance of the target for a short time. The amount the
hit chance is lowered is equal to a Hit Chance Increase of -25.
The effect lasts for about 5-10 seconds and is not cumulative.





    Hit Lower Defense

Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Lower Defense will have a percentage chance on
each hit to lower the defensive capabilities of the target for a short time.
The amount defense is lowered is equal to a Defense Chance Increase
of -25.
The effect lasts for about 5-10 seconds and is not cumulative.





    Hit Magic Arrow

Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Magic Arrow will have a percentage chance on each
hit to cast the magery spell magic arrow on the target.






    Hit Mana Leech

Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Mana Leech will have a percentage chance on each
hit to convert 40% of the damage inflicted on the target into mana for
the wielder. Meaning that if you hit your target for 50 damage, you have
a chance of regaining 20 mana yourself.





    Hit Physical Area

Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Physical Area will have a percentage chance on each
hit to inflict a small amount of physical damage on all hostile creatures
within a 5 tile range.





    Hit Point Increase

Intensity Range: 1 - 5
Maximum Attainable: 30(50)
Found On: Armor
Hit Point Increase increases your Hit Point maximum hit points by 1 for
every point of Hit Point Increase you have.




    Hit Point Regeneration

Intensity Range: 1 - 2
Maximum Attainable: 12(25)
Found On: Armor
Hit Point Regeneration increases the rate at which you regain hit points
. For every point of Hit Point Regeneration you have, you will regenerate
0.1 hit point every second.





    Hit Poison Area

Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Poison Area will have a percentage chance on each hit
to inflict a small amount of poison damage on all hostile creatures within
a 5 tile range.




    Hit Stamina Leech

Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Stamina Leech will have a percentage chance on each
hit to convert 100% of the damage inflicted on the target into stamina for
the wielder. Meaning that if you hit your target for 50 damage, you have
a chance of regaining 50 stamina yourself.





    Intelligence Bonus

Intensity Range: 1 - 8
Maximum Attainable: 22(40)
Found On: Jewelry, Spellbooks
Intelligence Bonus increases your Intelligence Stat by 1 point for every
point of Intelligence Bonus you have.
Spellbooks can only be crafted with a range of 1 - 6 Intelligence Bonus.




    Lower Mana Cost

Intensity Range: 1 - 8
Maximum Attainable: 40
Found On: Armor, Jewelry, Spellbooks
Lower Mana Cost will lower the amount of mana you need to be able
to cast a spell or use a special move. Spellbooks can only be crafted
with a range of 1 - 6 Lower Mana Cost.
Lower Mana Cost is capped at 40%.





    Lower Reagent Cost

Intensity Range: 1 - 20
Maximum Attainable: 100
Found On: Armor, Jewelry, Spellbooks
Lower Reagent Cost lowers the amount of reagents you need to cast
spells. Every time you cast a spell there is a chance that no reagents
will be used. If you have 100% Lower Reagent Cost, you will not need
to carry reagents at all. This works for both Magery and Necromancy
spells, for Chivalry abilities you will still need to have the required tithing
for the ability, but they will not get used. Lower Reagent Cost does not
have any effect for the Alchemy or Inscription skills. Spellbooks can only
be crafted with a range of 1 - 16 Lower Reagent Cost.





    Lower Requirements

Intensity Range: 10 - 100
Found On: Weapons, Armor, Shields
Lower Requirements lowers any stat requirements the item has by a
percentage. If an item has 100% Lower Requirements, it will have no
stat requirements.






    Luck

Intensity Range: 1 - 100
Maximum Attainable: 1220(1360)
*1600 on this shard, Luck table has been changed*
Found On: Weapons, Armor, Shields, Jewelry
Luck increases your chances of getting better loot when you kill a
monster. It has a chance of increasing the number of items you find, the
number of properties the items have and how high the properties are.
Normal magic items do not spawn with more than 100 Luck and shields
actaully don't spawn with Luck at all, but due to the enhancing that can
be done by crafters, armor and weapons can get as high as 140 Luck
and shields can get 40 Luck.

Want more info on Luck, Read snickers work. Here a Link:

http://www.lexiashard.com/RunUOLuck.php

*this link might need the table updated, some changes have been made on this shard*





    Mage Armor

Intensity Range: N/A
Found On: Armor
The Mage Armor property means that you will be able to meditate
actively while wearing that piece of armor, even though it normally
wouldn't allow you to do that. This of course also means that it doesn't
slow down your passive regeneration rate. Mage Armor also does not
increase the difficulty of using the stealth skill, like it normally would.




    Mage Weapon

Intensity Range: -30 - -20
Found On: Weapons
A Mage Weapon will allow you to use your magery skill instead of the
appropriate combat skill for that weapon. You will not be able to use the
special moves on the weapon unless you have sufficient skill points in
the right combat skill though. Mage Weapons have the small side effect
of lowering your magery skill by up to 30 points when you wield them.





    Mana Increase

Intensity Range: 1 - 8
Maximum Attainable: 54(63)
Found On: Armor, Spellbooks
Mana Increase increases your maximum mana by 1 point for every
point of Mana Increase you have. Spellbooks can only be crafted
with a range of 1 - 6 Mana Increase.





    Mana Regeneration

Intensity Range: 1 - 2
Maximum Attainable: 12(16)
Found On: Armor, Spellbooks
Mana Regeneration increases the rate at which you regain mana. For
every point of Mana Regeneration you have, you will regenerate 0.1
point of mana every second.
Spellbooks can only be crafted with Mana Regeneration 1.




    Night Sight

Intensity Range: N/A
Found On: Armor, Jewelry
Night Sight makes it so that you can't tell the difference between night
and day, because while wearing an item with Night Sight it will never
become dark. It works the same way as the magery spell of the same
name.




    Physical Damage

Intensity Range: 10 - 100
Found On: Weapons
Physical Damage specifies that this weapon inflicts some or all of its
damage as physical damage, which is compared directly to the targets
physical resist.





    Physical Resist

Intensity Range: 1 - 15
Maximum Attainable: 70
Found On: Weapons, Armor, Jewelry
Physical Resist allows you to resist a percentage of all physical damage
that is inflicted on you. The range of the Physical Resist property is only
1-15, but that is on top of both the base resists of the item, the material
bonus and any exceptional bonuses the item may have, which means
that some items easily can have more than 15 Resist.
Physical Resist is capped at 70%.





    Poison Damage

Intensity Range: 10 - 100
Found On: Weapons
Poison Damage specifies that this weapon inflicts some or all of its
damage as poison damage, which is compared directly to the targets
poison resist.




    Poison Resist

Intensity Range: 1 - 15
Found On: Weapons, Armor, Jewelry
Poison Resist allows you to resist a percentage of all poison damage
that is inflicted on you. The range of the Poison Resist property is
only 1-15, but that is on top of both the base resists of the item, the
material bonus and any exceptional bonuses the item may have, which
means that some items easily can have more than 15 Resist.
Poison Resist is capped at 70%.





    Reflect Physical Damage

Intensity Range: 1 - 15
Maximum Attainable: 105
Found On: Armor, Shields
Reflect Physical Damage will reflect a percentage of any physical
damage that is inflicted on you back onto the one who inflicted it.





    Replenish Charges

Intensity Range: N/A
Found On: Instruments
Replenish Charges will recharge the uses of your instrument at a rate
of 1 every 5 minutes. Currently the Replenish Charges property only
exists on the Flute of Renewal.





    Self Repair

Intensity Range: 1 - 5
Found On: Armor, Shields
Items with the Self Repair property will have a chance of regaining 1
point of durability each time they strike an opponent. The higher Self
Repair, the higher is the chance of regaining durability.





    Skill Bonus

Intensity Range: 1 - 15
Maximum Attainable: 42
Found On: Jewelry, Spellbooks
Skill Bonus increases your skillpoints in the skill named on the item,
not any higher than your cap for that skill allows though. Skill Bonus
items can be found for all the skills you can also find powerscrolls for
in Felucca Champion Spawns. Spellbooks can only be crafted with Skill
Bonus for Magery, Evaluate Intelligence, Meditation and Resisting Spells.
They also only have a range of 1 - 12.






    Slayer

Intensity Range: N/A
Found On: Weapons, Instruments
A weapon with the Slayer property will do double damage against all
creatures within a certain group. An instrument with the Slayer property
will increase your success chances when using bard skills against all
creatures within a certain group.

If you want more info on what slayer does what here a link:

http://www.easyuo.com/forum/viewtopic.php?p=218439#218439


    Spell Channeling

Intensity Range: N/A
Found On: Weapons, Shields, Wands
Spell Channeling items allow you to cast magery spells even though you
have a weapon or shield equipped. The Spell Channeling property will
always come with a Faster Casting -1 property, which means that if an
item also spawns with Faster Casting 1, it will simply only show Spell
Channeling because the two Faster Casting properties cancel each other
out.





    Spell Damage Increase

Intensity Range: 1 - 12
Maximum Attainable: 33(61)
Found On: Jewelry, Spellbooks
Spell Damage Increase increases the amount of damage your spells
inflict. Spellbooks can only be crafted with a range of 1 - 9 Spell Damage
Increase.
Spell Damage Increase is capped at 15% for all Player vs. Player combat,
but there is no cap for Player vs. Monster.






    Stamina Increase

Intensity Range: 1 - 8
Maximum Attainable: 48(54)
Found On: Armor
Stamina Increase increases your maximum stamina by 1 point for
every point of Stamina Increase you have.





    Stamina Regeneration

Intensity Range: 1 - 3
Maximum Attainable: 18(36)
Found On: Armor
Stamina Regeneration increases the rate at which you regain stamina.
For every point of Stamina Regeneration you have, you will regenerate
0.1 point of stamina every second.






    Strength Bonus

Intensity Range: 1 - 8
Maximum Attainable: 16(67)
Found On: Jewelry
Strength Bonus increases your Strength Stat by 1 point for every point
of Strength Bonus you have.





    Swing Speed Increase

Intensity Range: 5 - 30
Maximum Attainable: 30(85)
Found On: Weapons
Swing Speed Increase increases the base speed at which you swing
your weapon. Although Swing Speed Increase is not capped,
swing speed is capped at 1 swing per second.





    Use Best Weapon Skill

Intensity Range: N/A
Found On: Weapons
Use Best Weapon Skill means that instead of needing the appropriate
weapon skill to wield the weapon effectively you can use any melee
weapon skill and still get the best result.


-------------------------------------------------------------------------------------



This list was made for OSI a few years back. I did not write it.
But i have put a bit of work into editing and formating the text!
I was just thinking, could help to have this info "easy" to get to.
If this is helpful, i would like to make it "uptodate" For this shard!
If you see something not right/uptodate let me know!


Slayer spell books so i have to ask,
Will this shard ever have slayer spellbooks? *I like the idea*
But I Love Mage PvM and PvP! We all know, Mages cant keep
up with the damage a well setup dexxer can do to champ/monsters!



Im sure you already talked about slayer Spell books. If you dont want
them here or are waiting on somone\something,I understand!
Just keep in mind people like to hunt with well setup mages too!




Anyone want to point out\add something about item props?

Feel free to post! Please try to stay on topic if you can! :wink:

_________________
| - History of Events : -------------------------------- | PvP Info: ----------------------------------------------- |
| - FEL PvP Tourny -Chaos Event -Gold rush-----| Chaos/Order Info -- PvP Tips -- Item Mods------ |
| - RG's Auction -- RG's 2nd --RG's 3rd----------- |Champ Tips -- Champ schemes--PvP Videos---- |
| - PS Event -Hidden Scroll Quest- Pvp Tourny --|Special Moves Chart -Mage Info-Mage guide - |
| - Info : ------------------------------------------------ | FYI: ------------------------------------------------------ |
| - Ankh_Pendant - Spellweaving-Harry Shroud- |---Virtues -------Anti-Virtue_Dungeons------------- |
| --------------------------------------------------------- | ------------------------------------------------------------ |


Last edited by player111 on Mon Oct 30, 2006 3:32 pm, edited 2 times in total.

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 Post subject: Re: Item Properties
PostPosted: Thu May 25, 2006 9:15 am 
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I think this is a great document. It explains many things I did not understand. I should be updated to reflect things on Alex.
ernie


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PostPosted: Thu May 25, 2006 9:46 am 
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Nice work, there should be a link added to this into the alexandria:FAQ.

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 Post subject:
PostPosted: Thu May 25, 2006 11:25 am 
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Locke wrote:
Nice work, there should be a link added to this into the alexandria:FAQ.
good idea.

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 Post subject: Re: Item Properties
PostPosted: Thu May 25, 2006 6:45 pm 
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added to Lexia - Know your community thread & Faq Links stickied thread


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 Post subject: Re: Item Properties
PostPosted: Thu May 25, 2006 7:10 pm 
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Cool! Thanks! :)


If anyone wants to change/update anything in that post, Just PM me !

I will remove the slayer spellbook parts, to match alexandria soon!

_________________
| - History of Events : -------------------------------- | PvP Info: ----------------------------------------------- |
| - FEL PvP Tourny -Chaos Event -Gold rush-----| Chaos/Order Info -- PvP Tips -- Item Mods------ |
| - RG's Auction -- RG's 2nd --RG's 3rd----------- |Champ Tips -- Champ schemes--PvP Videos---- |
| - PS Event -Hidden Scroll Quest- Pvp Tourny --|Special Moves Chart -Mage Info-Mage guide - |
| - Info : ------------------------------------------------ | FYI: ------------------------------------------------------ |
| - Ankh_Pendant - Spellweaving-Harry Shroud- |---Virtues -------Anti-Virtue_Dungeons------------- |
| --------------------------------------------------------- | ------------------------------------------------------------ |


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 Post subject:
PostPosted: Thu May 25, 2006 7:26 pm 
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I see two mods that are missing, velocity and balanced. Neither apply to alexandria thou. Balanced appears on some bows and allows you to chug a potion with one equiped. I got no clue about Velocity thou.

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Last edited by Locke on Thu May 25, 2006 8:25 pm, edited 1 time in total.

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 Post subject:
PostPosted: Thu May 25, 2006 7:28 pm 
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ignore.. i was wrong


Last edited by Paladin on Thu May 25, 2006 11:16 pm, edited 1 time in total.

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 Post subject: Re: Item Properties
PostPosted: Thu May 25, 2006 8:05 pm 
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Velocity didn't replace SSI, It is a damage modifier for archers that was implemented in ML.

Aleena of Scots Moderator, UO Moderator:
Quote:
Two new bow properties were created from Mondain's Legacy:

Velocity - Velocity is the speed that an arrow gains in air. Velocity is higher the farther away from your target you get. After a trial standing first one square away using a bow with 25% velocity, then standing 2-8 tiles away, I compiled the following results (damage per player varies):

1 (square from target)-71,66,62,67,65,66,62,66,65,67=66 average
2 squares-62,70,65,66,66,65,67,69,65,66=66 average
3 squares-69,67,63,66,68,65,67,62,68,64=66 average
4 squares-72,76,71,70,70,64,68,70,72,68=70 average
5 squares-70,71,76,72,76,70,64,68,68,72=70 average
6 squares-73,71,69,67,66,72,72,68,72,70=70 average
7 squares-68,70,71,73,68,72,71,68,70,71=70 average
8 squares-72,68,71,71,68,64,71,69,68,72=70 average

Results: on average, standing at least 4 tiles away from a target increases your damage by 6%.

Balance - A balanced bow allows the archer to drink potions without having to disarm his/her bow. The potion drinking will not be interrupted by offensive spells. This allows the archer to continue fighting without disarming or having to stop movement in order to heal himself/herself.


Hope this helps

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gene08
 Post subject: Re: Item Properties
PostPosted: Wed Jul 07, 2010 4:27 pm 
wow very nice... I like it.


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gene08
 Post subject: Re: Item Properties
PostPosted: Wed Jul 07, 2010 4:30 pm 
Very nice..I like it after I saw it, knowing how useful it is.


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 Post subject: Re: Item Properties
PostPosted: Wed Jul 07, 2010 4:38 pm 
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lol spammer and thread necro!

to be honest this is a great thread now that the balance and velocity ARE on Alexandria.... they get mentioned here... and this thread has more relavance then it did before...

LOL

Good job brass knuckles salesmen!

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 Post subject: Re: Item Properties
PostPosted: Wed Jul 07, 2010 4:58 pm 
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Thought: HOW DO PEOPLE FIND THESE THINGS?!?!?!

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 Post subject:
PostPosted: Wed Jul 07, 2010 5:09 pm 
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Legendary Scripter
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Dunno, but some good info here, the tread needed a necro.

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 Post subject: Re: Item Properties
PostPosted: Wed Jul 07, 2010 5:57 pm 
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Ancient Scripter
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Godrick wrote:
Thought: HOW DO PEOPLE FIND THESE THINGS?!?!?!


IF Axia
set special
else
set lucky

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Dyslexia Test Server, Up, but only local still need xml and
#Alexandria IRC Channel
[ur=]http://www.lexiashard.com]Lexiashard.com[/url]
See this thread for lock picking at my rune library


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