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PostPosted: Thu Jun 28, 2018 8:16 pm 
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Hi,

i have my C# project for my very custom shard and today i tried to use latest uo.dll from openeuo_180617.zip but it got painfully slow.

I have no idea why, i fixed the issue by using uo.dll from openeuo_180406.zip

i just let you know, nothing bad, thanks for ur work cheffe :albino: :D :D


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PostPosted: Fri Jun 29, 2018 12:23 am 
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Do you do a lot of client swapping (multiple clients)?


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PostPosted: Mon Jul 02, 2018 6:15 am 
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yes, i do a lot.

my "customers" gets license key, where all characters are written (with their name & charid) and before start i loop torugh all clients if the correct char is logged in to put in list of characters, and then i check if the character is still present... it swaps many many many (seriously many) times torugh runtime..

(that applies when by swapping you mean changing UO.CliNr, I have also many threads and some of them are running with their own EasyUO instance. Usually about 20)


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PostPosted: Thu Aug 09, 2018 10:05 am 
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so? what does it mean? can i use next version or i should stick with old one?


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PostPosted: Thu Aug 09, 2018 5:38 pm 
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Slow down how many times you swap between clients? I mean how many times / second do you really need to swap? Are you burning up cpu letting it go nonstop?

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PostPosted: Thu Aug 09, 2018 7:32 pm 
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it looks "fine"
but yeah, i may slow down with swapping... :D


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PostPosted: Thu Aug 09, 2018 8:53 pm 
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Just the uncontrolled swapping could account for a lot of that...

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PostPosted: Fri Aug 10, 2018 12:59 am 
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I will rewrite part of the code that may affect this. Any further discussion is moot until I release a new version. We'll see after that...


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