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 Post subject: New build
PostPosted: Tue Aug 21, 2018 11:27 am 
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Developer
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Joined: 06/29/2003 11:05
Posts: 2453

The new build has a few parts completely rewritten. Let me know if it works better (or if it's buggy as hell).


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 Post subject: Re: New build
PostPosted: Tue Aug 21, 2018 7:39 pm 
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Legendary Scripter
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Joined: 07/10/2004 17:11
Posts: 2259

I'll load it up here in a second and get back to you.

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 Post subject: Re: New build
PostPosted: Tue Aug 21, 2018 9:20 pm 
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Joined: 08/12/2003 07:28
Posts: 18872
Location: Switzerland

I will load it this morning and let my rig mine a bit. Mostly tile-stuff, find item, event macro, exevent drag drop

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EUO Member and postwhore since: 19th Dezember, 2002; Loosing on freeshard Alexandria since: 5th January, 2005
Searches cure for cancer since: 17th November, 2003 on GRID.org & Worldcommunitygrid.org
Made scripts for Project 'Programmers for Alexandria' worth 50$
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Quote "mmorning": Where would theses boards be if Orn didn't miss all the sarcasm. Man its great having him here :)
Quote "author-unknown": Good idea. I gotta start doing that too. You're a trendsetter Orn. :)
Quote "dreyfus": #true is always #true


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  ProfileShow poster's scripts in the public script library 
 Post subject: Re: New build
PostPosted: Tue Aug 21, 2018 10:40 pm 
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Joined: 08/12/2003 07:28
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Location: Switzerland

OK... Weird

Client: 7.0.67.20
EUO: 331
Win10 64b

Client freezes when i send a Event Macro 17

Edit: Verified with a Testscript:
  1. ; Testscript
  2. Set #LObjectID DXBVVTE ; A chest to open, in reach and all OK
  3. event macro 17 ; <--- Client freezes
  4. wait 1s


Ill reboot my rig again and check if there is a update on the client...

Edit2:
- Rebooted, didnt help.
- Forced a full filecheck in the patcher --> That did the trick. No longer freezing @ Event macro 17
Continuing testing


Edit 3:
Miningscript with recall (Modded MWincs Recall miner) seems to work without a hitch with EUO 331

Edit4:
Mwinc.Miner (Slightly modded) wirks since 2h without a hitch: viewtopic.php?p=309701#309701
- Simple Menus, Tile, Finditem, Event Macros, #Journal, normal stuff like IF, WHILE, RETURN GOSUB, ...

_________________
EUO Member and postwhore since: 19th Dezember, 2002; Loosing on freeshard Alexandria since: 5th January, 2005
Searches cure for cancer since: 17th November, 2003 on GRID.org & Worldcommunitygrid.org
Made scripts for Project 'Programmers for Alexandria' worth 50$
Image
Quote "mmorning": Where would theses boards be if Orn didn't miss all the sarcasm. Man its great having him here :)
Quote "author-unknown": Good idea. I gotta start doing that too. You're a trendsetter Orn. :)
Quote "dreyfus": #true is always #true


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  ProfileShow poster's scripts in the public script library 
 Post subject: Re: New build
PostPosted: Wed Aug 22, 2018 3:04 am 
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Joined: 06/29/2003 11:05
Posts: 2453

I think the crucial parts are how EUO reacts when you start a new client (for the first time after opening EUO) and then switching to it and running a script.

Once a script runs fine for 1min there shouldn't be any problems afterwards. It's new clients and the switching that's interesting. Also different client versions...


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 Post subject: New build
PostPosted: Thu Aug 23, 2018 12:07 am 
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Script Kiddie
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Joined: 07/31/2014 12:50
Posts: 5
openeuo_180821.zip does not work at all with ftp://portal.uoex.net/uoml_excelsior_expatch12.exe.

It does not see the UO client whether I start OpenEUO first or the client first. It reports character info all zeros, blank char name, etc.

The last version which worked was openeuo_180406.zip.


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 Post subject: Re: New build
PostPosted: Thu Aug 23, 2018 12:57 am 
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Joined: 06/29/2003 11:05
Posts: 2453

This is probably a separate issue. Does it work with the normal EasyUO? Maybe OpenEUO is just completely broken. Will have to check when I get home. Or maybe that specific freeshard client version does not work any longer. Which version is it? 4.0.0c?


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 Post subject: Re: New build
PostPosted: Thu Aug 23, 2018 1:43 am 
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Novice Scripter
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Joined: 10/14/2010 07:06
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Location: Otrokovice, Czech Republic

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My clients arent detected...

With old uo.dll it works, with new one it doesnt (same environment, just swapped files)

teste with 6.0.1.6 & 5.0.1i
both worked before...

Classic EUO 1.6.0.331 also failed....


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 Post subject: Re: New build
PostPosted: Thu Aug 23, 2018 9:53 am 
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Joined: 06/29/2003 11:05
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Ouch, forgot to add proper support for lower clients. Build 332 should be better now. Hard to test since old clients cannot simply be started anymore.


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 Post subject: Re: New build
PostPosted: Thu Aug 23, 2018 11:15 pm 
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Joined: 10/14/2010 07:06
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Location: Otrokovice, Czech Republic

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uo.dll works now, seems fine... i will report back when i find error....

(when logged out i see CharPosX & Y as -1 instead of 0, but maybe it was like that all the time..)


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