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		<updated>2026-04-09T09:26:20Z</updated>
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	<entry>
		<id>http://www.easyuo.com/openeuo/wiki/index.php?title=Obj.Create&amp;diff=1420</id>
		<title>Obj.Create</title>
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				<updated>2011-11-17T17:13:08Z</updated>
		
		<summary type="html">&lt;p&gt;Krohon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; local oref = Obj.Create (str)&lt;br /&gt;
&lt;br /&gt;
Create a gui object of the given class as specified by the string str. e.g.&lt;br /&gt;
&lt;br /&gt;
 local form = Obj.Create (&amp;quot;TForm&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
instantiates a TForm object and assigns form a pointer to this object.  Access members, methods, and event handlers of an object by using dot notation:&lt;br /&gt;
&lt;br /&gt;
  form.Caption = &amp;quot;Test&amp;quot;&lt;br /&gt;
  form.OnClose = function (pSender) Obj.Exit() end&lt;br /&gt;
  form.Show()&lt;br /&gt;
  Obj.Loop()&lt;br /&gt;
  Obj.Free(form)&lt;br /&gt;
&lt;br /&gt;
An object's set event handlers must be defined before, and won't be active until, the script reaches a subsequent Obj.Loop call.  Do not free an object with set event handlers while an Obj.Loop call is active.  &lt;br /&gt;
&lt;br /&gt;
See objects.txt in the OpenEUO distribution for available objects, their inheritance hierarchies, and associated members.  The object system utilizes Delphi's Visual Component Library (VCL); directly consult VCL documentation for a thorough object reference.&lt;br /&gt;
&lt;br /&gt;
[[Obj.Loop]]&lt;br /&gt;
&lt;br /&gt;
[[Obj.Free]]&lt;br /&gt;
&lt;br /&gt;
[http://docwiki.embarcadero.com/VCL/en/Unit_List VCL Unit Reference]&lt;/div&gt;</summary>
		<author><name>Krohon</name></author>	</entry>

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