Difference between revisions of "UO.LHandID"
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(Created page with "UO.LHandID ⇔ Return the item held in the character's left hand, or set the item ''to be held'' upon employing UO.Macro(24,1). Note: This variable is used with an event macro...") |
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⇔ Return the item held in the character's left hand, or set the item ''to be held'' upon employing UO.Macro(24,1). | ⇔ Return the item held in the character's left hand, or set the item ''to be held'' upon employing UO.Macro(24,1). | ||
| − | Note: This variable is used with an event macro in order to place an item in your | + | Note: This variable is used with an event macro in order to place an item in your character's left hand. It must be set to a valid items ID, and the item must be able to be held in the character's left hand in order to work. |
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| + | [[UO.RHandID]] | ||
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| + | [[UO.Macro]] | ||
Latest revision as of 09:32, 8 October 2010
UO.LHandID
⇔ Return the item held in the character's left hand, or set the item to be held upon employing UO.Macro(24,1).
Note: This variable is used with an event macro in order to place an item in your character's left hand. It must be set to a valid items ID, and the item must be able to be held in the character's left hand in order to work.