Difference between revisions of "UO.TileCnt"
From OpenEUO
					
										
					
					|  (Created page with " local ncnt = UO.TileCnt(x,y[,facet]) Retrieves the number of tiles for a specific game world position. The default value for facet is the current facet. Otherwise follows the va...") | |||
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|   local ncnt = UO.TileCnt(x,y[,facet]) |   local ncnt = UO.TileCnt(x,y[,facet]) | ||
| Retrieves the number of tiles for a specific game world position. The default value for facet is the current facet. Otherwise follows the values for [[UO.CursKind]]. | Retrieves the number of tiles for a specific game world position. The default value for facet is the current facet. Otherwise follows the values for [[UO.CursKind]]. | ||
| + | |||
| + | [[UO.TileGet]] | ||
| + | |||
| + | [[UO.TileInit]] | ||
Latest revision as of 13:36, 9 October 2010
local ncnt = UO.TileCnt(x,y[,facet])
Retrieves the number of tiles for a specific game world position. The default value for facet is the current facet. Otherwise follows the values for UO.CursKind.
