Difference between revisions of "UO.GetSkill"
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|   Real = numeric representation for the skill with bonus' (1000=100.0 i think)   |   Real = numeric representation for the skill with bonus' (1000=100.0 i think)   | ||
|   Cap = numeric representation for the skills cap (1000=100.0 i think)   |   Cap = numeric representation for the skills cap (1000=100.0 i think)   | ||
| − |   Lock = numeric representation for the skills lock status ( | + |   Lock = numeric representation for the skills lock status (0 is up, 1 is down, 2 is lock)   | 
| '''Example:''' | '''Example:''' | ||
|   local norm, real, cap, lock = UO.GetSkill("mage")   |   local norm, real, cap, lock = UO.GetSkill("mage")   | ||
| Line 18: | Line 18: | ||
| (Original Source:Swift74d[[http://www.easyuo.com/forum/viewtopic.php?t=43220]]) | (Original Source:Swift74d[[http://www.easyuo.com/forum/viewtopic.php?t=43220]]) | ||
| + | |||
| + | [[UO.SkillLock]] | ||
Latest revision as of 04:27, 23 October 2010
EUOX Equivelent: ChooseSkill [[1]]
Synopsis: nNorm, nReal, nCap, nLock = UO.GetSkill(sSkill)
Definition: Returns the folowing variables on the choosen skill:
Norm = numeric representation for the skill without bonus' (1000=100.0 i think) Real = numeric representation for the skill with bonus' (1000=100.0 i think) Cap = numeric representation for the skills cap (1000=100.0 i think) Lock = numeric representation for the skills lock status (0 is up, 1 is down, 2 is lock)
Example:
local norm, real, cap, lock = UO.GetSkill("mage") 
print("Magery norm is "..norm) 
print("Magery real is "..real) 
print("Magery cap is "..cap) 
print("Magery lock is "..lock)
(Original Source:Swift74d[[2]])
