Difference between revisions of "UO.GetSkill"
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					|  (Created page with "EUOX Equivelent: ChooseSkill [http://wiki.easyuo.com/index.php/ChooseSkill]  Synopsis: nNorm, nReal, nCap, nLock = UO.GetSkill(sSkill)  Definition: Returns the folowi...") | |||
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| − | + | '''EUOX Equivelent:''' ChooseSkill [[http://wiki.easyuo.com/index.php/ChooseSkill]] | |
| − | + | '''Synopsis:''' nNorm, nReal, nCap, nLock = UO.GetSkill(sSkill) | |
| − | + | '''Definition:''' Returns the folowing variables on the choosen skill: | |
|   Norm = numeric representation for the skill without bonus' (1000=100.0 i think)   |   Norm = numeric representation for the skill without bonus' (1000=100.0 i think)   | ||
|   Real = numeric representation for the skill with bonus' (1000=100.0 i think)   |   Real = numeric representation for the skill with bonus' (1000=100.0 i think)   | ||
|   Cap = numeric representation for the skills cap (1000=100.0 i think)   |   Cap = numeric representation for the skills cap (1000=100.0 i think)   | ||
| − |   Lock = numeric representation for the skills lock status ( | + |   Lock = numeric representation for the skills lock status (0 is up, 1 is down, 2 is lock)   | 
| − | + | '''Example:''' | |
|   local norm, real, cap, lock = UO.GetSkill("mage")   |   local norm, real, cap, lock = UO.GetSkill("mage")   | ||
|   print("Magery norm is "..norm)   |   print("Magery norm is "..norm)   | ||
| Line 17: | Line 17: | ||
| − | (Source:Swift74d[http://www.easyuo.com/forum/viewtopic.php?t=43220]) | + | (Original Source:Swift74d[[http://www.easyuo.com/forum/viewtopic.php?t=43220]]) | 
| + | |||
| + | [[UO.SkillLock]] | ||
Latest revision as of 04:27, 23 October 2010
EUOX Equivelent: ChooseSkill [[1]]
Synopsis: nNorm, nReal, nCap, nLock = UO.GetSkill(sSkill)
Definition: Returns the folowing variables on the choosen skill:
Norm = numeric representation for the skill without bonus' (1000=100.0 i think) Real = numeric representation for the skill with bonus' (1000=100.0 i think) Cap = numeric representation for the skills cap (1000=100.0 i think) Lock = numeric representation for the skills lock status (0 is up, 1 is down, 2 is lock)
Example:
local norm, real, cap, lock = UO.GetSkill("mage") 
print("Magery norm is "..norm) 
print("Magery real is "..real) 
print("Magery cap is "..cap) 
print("Magery lock is "..lock)
(Original Source:Swift74d[[2]])
