Difference between revisions of "UO.TargCurs"
From OpenEUO
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| width=60px style="background:#ffdead;" | Value || width=200px style="background:#ffdead;" | Description | | width=60px style="background:#ffdead;" | Value || width=200px style="background:#ffdead;" | Description | ||
|- | |- | ||
| − | | | + | |false || Cursor is a normal cursor. |
|- | |- | ||
| − | | | + | |true || Cursor is a target cursor. |
|} | |} | ||
[[UO.LLiftedKind]] | [[UO.LLiftedKind]] | ||
| + | |||
| + | [[UO.CursorX]] | ||
| + | |||
| + | [[UO.CursorY]] | ||
Latest revision as of 18:49, 13 October 2010
UO.TargCurs
⇔ Returns whether the game cursor is a targeting cursor, or may be set to obtain a targeting cursor.
| Value | Description |
| false | Cursor is a normal cursor. |
| true | Cursor is a target cursor. |