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  • 09:26, 8 October 2010 (diff | hist) . . (+70). . UO.EnemyID
  • 09:25, 8 October 2010 (diff | hist) . . (+316). . N UO.EnemyID(Created page with " UO.EnemyID ⇒ Returns the ID of a current enemy mobile. Note: It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variabl...")
  • 09:21, 8 October 2010 (diff | hist) . . (+335). . N UO.CursorY(Created page with " UO.CursorY ⇒ Holds the current y-coordinate screen position of the mouse cursor. Note: the cursor coordinates (CursorX and CursorY) are given relative to the upper left corn...")
  • 09:20, 8 October 2010 (diff | hist) . . (+39). . UO.CursorX
  • 09:20, 8 October 2010 (diff | hist) . . (+296). . N UO.CursorX(Created page with " UO.CursorX ⇒ Holds the current x-coordinate screen position of the mouse cursor. Note: the cursor coordinates (CursorX and CursorY) are given relative to the upper left corn...")
  • 09:18, 8 October 2010 (diff | hist) . . (+12). . UO.CursKind
  • 09:17, 8 October 2010 (diff | hist) . . (+303). . N UO.CursKind(Created page with " UO.CursKind ⇒ Returns the facet where the character is. {| border="1" cellpadding="2" |+UO.CursKind Values | width=60px style="background:#ffdead;" | Value || width=200px st...")
  • 09:15, 8 October 2010 (diff | hist) . . (+151). . N UO.MaxFol(Created page with " UO.MaxFol ⇒ Returns the maximum number of followers allowed for the character. The character status bar must be open to read this variable properly.")
  • 09:14, 8 October 2010 (diff | hist) . . (+146). . N UO.Followers(Created page with " UO.Followers ⇒ Returns the current number of followers for the character. The character status bar must be open to read this variable properly.")
  • 09:13, 8 October 2010 (diff | hist) . . (+141). . N UO.Gold(Created page with " UO.Gold ⇒ Returns the total amount of gold carried by the character. The character status bar must be open to read this variable properly.")
  • 09:12, 8 October 2010 (diff | hist) . . (+165). . N UO.MaxDmg(Created page with " UO.MaxDmg ⇒ Returns the current maximum damage yield of the weapon wielded by the character. The character status bar must be open to read this variable properly.")
  • 09:12, 8 October 2010 (diff | hist) . . (+165). . N UO.MinDmg(Created page with " UO.MinDmg ⇒ Returns the current minimum damage yield of the weapon wielded by the character. The character status bar must be open to read this variable properly.")
  • 09:11, 8 October 2010 (diff | hist) . . (+151). . N UO.MaxWeight(Created page with " UO.MaxWeight ⇒ Returns the maximum allowable Weight bearable by the character. The character status bar must be open to read this variable properly.")
  • 09:10, 8 October 2010 (diff | hist) . . (+129). . N UO.Weight(Created page with " UO.Weight ⇒ Returns the current Weight of the character. The character status bar must be open to read this variable properly.")
  • 09:10, 8 October 2010 (diff | hist) . . (+125). . N UO.Luck(Created page with " UO.Luck ⇒ Returns the current Luck of the character. The character status bar must be open to read this variable properly.")
  • 09:09, 8 October 2010 (diff | hist) . . (+139). . N UO.MaxStats(Created page with " UO.MaxStats ⇒ Returns the maximum combined Stats of the character. The character status bar must be open to read this variable properly.")
  • 09:08, 8 October 2010 (diff | hist) . . (+128). . N UO.MaxMana(Created page with " UO.MaxMana ⇒ Returns the maximum Mana of the character. The character status bar must be open to read this variable properly.")
  • 09:08, 8 October 2010 (diff | hist) . . (+125). . N UO.Mana(Created page with " UO.Mana ⇒ Returns the current Mana of the character. The character status bar must be open to read this variable properly.")
  • 09:05, 8 October 2010 (diff | hist) . . (+124). . N UO.Int(Created page with " UO.Int ⇒ Returns the Intelligence of the character. The character status bar must be open to read this variable properly.")
  • 09:05, 8 October 2010 (diff | hist) . . (+131). . N UO.MaxStam(Created page with " UO.MaxStam ⇒ Returns the maximum Stamina of the character. The character status bar must be open to read this variable properly.")
  • 09:04, 8 October 2010 (diff | hist) . . (+131). . N UO.Stamina(Created page with " UO.Stamina ⇒ Returns the current Stamina of the character. The character status bar must be open to read this variable properly.")
  • 09:03, 8 October 2010 (diff | hist) . . (+129). . N UO.Dex(Created page with " UO.Dex ⇒ Returns the current Dexterity of the character. The character status bar must be open to read this variable properly.")
  • 09:03, 8 October 2010 (diff | hist) . . (+134). . N UO.MaxHits(Created page with " UO.MaxHits ⇒ Returns the maximum Hit Points of the character. The character status bar must be open to read this variable properly.")
  • 09:02, 8 October 2010 (diff | hist) . . (+131). . N UO.Hits(Created page with " UO.Hits ⇒ Returns the current Hit Points of the character. The character status bar must be open to read this variable properly.")
  • 09:01, 8 October 2010 (diff | hist) . . (+120). . N UO.Str(Created page with " UO.Str ⇒ Returns the Strength of the character. The character status bar must be open to read this variable properly.")
  • 09:00, 8 October 2010 (diff | hist) . . (+132). . N UO.Sex(Created page with " UO.Sex ''Yes please.'' ⇒ Returns the sex of the character. The character status bar must be open to read this variable properly.")
  • 08:59, 8 October 2010 (diff | hist) . . (+131). . N UO.TP(Created page with " UO.TP ⇒ Returns the Tithing Points available to character. The character status bar must be open to read this variable properly.")
  • 08:58, 8 October 2010 (diff | hist) . . (+124). . N UO.PR(Created page with " UO.PR ⇒ Returns the Poison Resist of the character. The character status bar must be open to read this variable properly.")
  • 08:57, 8 October 2010 (diff | hist) . . (+122). . N UO.FR(Created page with " UO.FR ⇒ Returns the Fire Resist of the character. The character status bar must be open to read this variable properly.")
  • 08:57, 8 October 2010 (diff | hist) . . (+124). . N UO.ER(Created page with " UO.ER ⇒ Returns the Energy Resist of the character. The character status bar must be open to read this variable properly.")
  • 08:56, 8 October 2010 (diff | hist) . . (+122). . N UO.CR(Created page with " UO.CR ⇒ Returns the Cold Resist of the character. The character status bar must be open to read this variable properly.")
  • 08:55, 8 October 2010 (diff | hist) . . (+131). . N UO.ContType(Created page with " UO.ContType ⇒ Returns the object type of the "top most" gump. This means that the last gump that was opened or moved in any way.")
  • 08:54, 8 October 2010 (diff | hist) . . (+127). . N UO.ContSizeY(Created page with " UO.ContSizeY ⇒ Returns the height of the "top most" gump. This means that the last gump that was opened or moved in any way.")
  • 08:53, 8 October 2010 (diff | hist) . . (+126). . N UO.ContSizeX(Created page with " UO.ContSizeX ⇒ Returns the width of the "top most" gump. This means that the last gump that was opened or moved in any way.")
  • 08:52, 8 October 2010 (diff | hist) . . (+138). . N UO.ContPosY(Created page with " UO.ContPosY ⇔ Set or return the y-coordinate of the "top most" gump. This means that the last gump that was opened or moved in any way.")
  • 08:51, 8 October 2010 (diff | hist) . . (+145). . N UO.ContPosX(Created page with " UO.ContPosX ⇔ Set or return the screen x-coordinate of the "top most" gump. This means that the last gump that was opened or moved in any way.")
  • 08:50, 8 October 2010 (diff | hist) . . (+131). . N UO.ContName(Created page with " UO.ContName ⇒ Returns the object type of the "top most" gump. This means that the last gump that was opened or moved in any way.")
  • 08:49, 8 October 2010 (diff | hist) . . (+392). . N UO.ContKind(Created page with " UO.ContKind ⇒ Returns the kind of the "top most" gump. This means that the last gump that was opened or moved in any way. Most menus have a kind attached to them. The can be u...")
  • 08:46, 8 October 2010 (diff | hist) . . (+16). . UO.ContID
  • 08:45, 8 October 2010 (diff | hist) . . (+16). . UO.ContID
  • 08:44, 8 October 2010 (diff | hist) . . (+130). . N UO.ContID(Created page with " UO.ContID ⇒ Returns the id of the "top most" gump/container. This means that the last gump that was opened or moved in any way.")
  • 08:42, 8 October 2010 (diff | hist) . . (+65). . N UO.CliYRes(Created page with " UO.CliYRes ⇔ Set or return the height of the game-play window.")
  • 08:42, 8 October 2010 (diff | hist) . . (+64). . N UO.CliXRes(Created page with " UO.CliXRes ⇔ Set or return the width of the game-play window.")
  • 22:32, 7 October 2010 (diff | hist) . . (+57). . N UO.CliVer(Created page with " UO.CliVer ⇒ Returns the version of the current client.")
  • 22:31, 7 October 2010 (diff | hist) . . (+1). . UO.CliTop
  • 22:31, 7 October 2010 (diff | hist) . . (+80). . N UO.CliTop(Created page with "UO.CliTop ⇔ Set or return the Y value of the top edge of the game-play window.")
  • 22:30, 7 October 2010 (diff | hist) . . (+53). . UO.CliNr(current)
  • 22:29, 7 October 2010 (diff | hist) . . (+39). . UO.CliNr
  • 22:28, 7 October 2010 (diff | hist) . . (+101). . N UO.CliNr(Created page with " UO.CliNr ⇔ Set or return the game client to which the script is currently attached. UO.CliCnt")
  • 22:27, 7 October 2010 (diff | hist) . . (+278). . N UO.CliLogged(Created page with " UO.CliLogged ⇒ Returns if a character is logged into the game. {| border="1" cellpadding="2" |+UO.CliLogged Values |- | width=40px style="background:#ffdead;" | Value || widt...")

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