Difference between revisions of "UO.TileCnt"

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(Created page with " local ncnt = UO.TileCnt(x,y[,facet]) Retrieves the number of tiles for a specific game world position. The default value for facet is the current facet. Otherwise follows the va...")
 
 
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  local ncnt = UO.TileCnt(x,y[,facet])
 
  local ncnt = UO.TileCnt(x,y[,facet])
 
Retrieves the number of tiles for a specific game world position. The default value for facet is the current facet. Otherwise follows the values for [[UO.CursKind]].
 
Retrieves the number of tiles for a specific game world position. The default value for facet is the current facet. Otherwise follows the values for [[UO.CursKind]].
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[[UO.TileGet]]
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[[UO.TileInit]]

Latest revision as of 13:36, 9 October 2010

local ncnt = UO.TileCnt(x,y[,facet])

Retrieves the number of tiles for a specific game world position. The default value for facet is the current facet. Otherwise follows the values for UO.CursKind.

UO.TileGet

UO.TileInit