Difference between revisions of "UO.TileInit"

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(Created page with " local bsuccess = UO.TileInit(bnooverrides) Initializes the tile information for retrieval in OpenEUO. Setting bnooverrides to true forces OpenEUO to disregard the statics overri...")
 
 
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  local bsuccess = UO.TileInit(bnooverrides)
 
  local bsuccess = UO.TileInit(bnooverrides)
 
Initializes the tile information for retrieval in OpenEUO. Setting bnooverrides to true forces OpenEUO to disregard the statics override file (VerData.mul), which could be useful for freeshards that do not use the overrides. If you don't know what VerData.mul is, you probably don't need to use the noOverrides option.  This function only needs to be called once in a script, and only if tile data is to be accessible.
 
Initializes the tile information for retrieval in OpenEUO. Setting bnooverrides to true forces OpenEUO to disregard the statics override file (VerData.mul), which could be useful for freeshards that do not use the overrides. If you don't know what VerData.mul is, you probably don't need to use the noOverrides option.  This function only needs to be called once in a script, and only if tile data is to be accessible.
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[[UO.TileCnt]]
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[[UO.TileGet]]

Latest revision as of 13:36, 9 October 2010

local bsuccess = UO.TileInit(bnooverrides)

Initializes the tile information for retrieval in OpenEUO. Setting bnooverrides to true forces OpenEUO to disregard the statics override file (VerData.mul), which could be useful for freeshards that do not use the overrides. If you don't know what VerData.mul is, you probably don't need to use the noOverrides option. This function only needs to be called once in a script, and only if tile data is to be accessible.

UO.TileCnt

UO.TileGet