Difference between revisions of "UO.Move"
From OpenEUO
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Moves the character to a specified position. No pathfinding is done, so you should probably use event PathFind instead. | Moves the character to a specified position. No pathfinding is done, so you should probably use event PathFind instead. | ||
− | If unspecified, tolerance defaults to 2. If unspecified, timeout defaults to | + | If unspecified, tolerance defaults to 2. If unspecified, timeout defaults to 52s. |
− | Note: Please note that if you are using UOAssist, you need to make sure these keys are not assigned to anything: Cursor Up, Cursor Down, Cursor Left, Cursor Right, Home, End, Page Up and Page Down. | + | Note: Please note that if you are using UOAssist, you need to make sure these keys are not assigned to anything: Cursor Up, Cursor Down, Cursor Left, Cursor Right, Home, End, Page Up and Page Down. OpenEUO uses these keys to move your character. |
[[UO.Macro]] | [[UO.Macro]] | ||
[[UO.Pathfind]] | [[UO.Pathfind]] |
Latest revision as of 17:13, 25 August 2011
local bsuccess = UO.Move(x,y[,tolerance[,timeout]])
Moves the character to a specified position. No pathfinding is done, so you should probably use event PathFind instead.
If unspecified, tolerance defaults to 2. If unspecified, timeout defaults to 52s.
Note: Please note that if you are using UOAssist, you need to make sure these keys are not assigned to anything: Cursor Up, Cursor Down, Cursor Left, Cursor Right, Home, End, Page Up and Page Down. OpenEUO uses these keys to move your character.