Difference between revisions of "UO.Move"

From OpenEUO
Jump to: navigation, search
 
(One intermediate revision by one other user not shown)
Line 2: Line 2:
 
Moves the character to a specified position. No pathfinding is done, so you should probably use event PathFind instead.
 
Moves the character to a specified position. No pathfinding is done, so you should probably use event PathFind instead.
  
If unspecified, tolerance defaults to 2.  If unspecified, timeout defaults to 3s.
+
If unspecified, tolerance defaults to 2.  If unspecified, timeout defaults to 52s.
  
Note: Please note that if you are using UOAssist, you need to make sure these keys are not assigned to anything: Cursor Up, Cursor Down, Cursor Left, Cursor Right, Home, End, Page Up and Page Down. EasyUO uses these keys to move your character.
+
Note: Please note that if you are using UOAssist, you need to make sure these keys are not assigned to anything: Cursor Up, Cursor Down, Cursor Left, Cursor Right, Home, End, Page Up and Page Down. OpenEUO uses these keys to move your character.
  
 
[[UO.Macro]]
 
[[UO.Macro]]
  
 
[[UO.Pathfind]]
 
[[UO.Pathfind]]

Latest revision as of 17:13, 25 August 2011

local bsuccess = UO.Move(x,y[,tolerance[,timeout]])

Moves the character to a specified position. No pathfinding is done, so you should probably use event PathFind instead.

If unspecified, tolerance defaults to 2. If unspecified, timeout defaults to 52s.

Note: Please note that if you are using UOAssist, you need to make sure these keys are not assigned to anything: Cursor Up, Cursor Down, Cursor Left, Cursor Right, Home, End, Page Up and Page Down. OpenEUO uses these keys to move your character.

UO.Macro

UO.Pathfind